A conversation about art and the internet with Good Days & Bad Days on the Internet artist, Rachel Stuckey, plus guest artists Melanie Clemmons, Rachel Weil, Bug Davidson, and Sean Ripple.
TalkAbout is a new program that facilitates casual Saturday morning conversations with exhibiting artists and the people who inspire them.
This event is free and open to the public. Coffee, mimosas, and breakfast snacks provided!
Rachel Stuckey is an artist who works with video and new media to question, parody, and endorse technology’s influence on human bodies, minds, and systems of belief. She received an MFA in Transmedia Studio Arts from the University of Texas at Austin as a Creative Research Fellow, and a BFA in filmmaking from the University of Colorado Boulder. Stuckey currently lives and works in Austin, TX, where she runs the Welcome to my Homepage Digital Artist Residency. Previously she has served as Director of Speculative Futures at The Museum of Human Achievement and co-founder and programmer for Experimental Response Cinema.
Melanie Clemmons is a new media artist and educator experimenting with the nature of spatiality across IRL, URL, and virtual experiences and existences. Her work follows various curiosities that are influenced by internet culture, human-computer interaction, and technological determinism. She makes images, sounds, videos, net art, installations and VR experiences, performs live video with Zak Loyd in Vidkidz, and is an assistant professor of digital/hybrid media at SMU in Dallas, TX.
Bug Davidson is a motion image artist and film director interested in communicating through visual language intersections of media and representation, social corporeal choreography, acousmata and action, and the enchantment of cinematic gesture.
Sean Ripple is an artist, writer, and curator based in Austin, TX. His projects are often improvisational and interventionist in nature and rely heavily on social media and the Internet to frame the outcomes of a feverish dedication to an idea. His aesthetic inclinations are informed by music video television programming from the ‘80s and ‘90s, the DIY approach of mid-‘90s lo-fi/punk rock culture, early mainstream Internet culture, film, advertising, and administrative processes. His work has been featured in regional publications including …might be good, Glasstire, Austin American Statesman, and Conflict of Interest. Recent exhibitions include illiterate – a bookstore… an exhibition at Pump Project and t e x t s c a p e (with Susan Scafati) at Co-Lab Projects.
Rachel Simone Weil is an experimental designer whose work offers alternate visions of computer and video game history. Weil blends fact with fiction to create works that center the history of forgotten and imagined games, especially those that draw from girly cultures and subcultures. She currently works as a technical evangelist at Microsoft. In addition, she heads up FEMICOM Museum and helps run numerous indie game events in Austin, TX, including Fantastic Arcade, Juegos Rancheros, and the Museum of Human Amusement.